There are a lot of great user experience interface examples on this site. The idea seems to be to re-create physical buttons in order for users to instinctively understand its use. The folded paper GUI is very compelling. I’m going to have to figure that one out.
Future of 3D printing
User: Steve – Do-It Yourselfer
Task: Print trim from printer for home improvement project
1. Steve is thinking about a new home improvement project.
2. He takes a photograph of the existing trim in another room.
3. He sends the image to the workshop printer.
4. The printer begins printing the trim.
5. Steve has installed the trim and is ready for the next project.
1. Kate is looking at the missing knobs on an antique dresser.
2. She selects an antique knob from a website.
3. She sends the image to the workshop printer.
4. The device analyzes the image and initiates printing.
5. Kate is able to put the finishing touches on her antique dresser.
1. Ada is riding her skateboard.
2. She stops to think about trying new tricks.
3. She asks her Dad if he could build something for her to skate on.
4. Dad finds a picture of a grind rail on his phone.
5. The image is sent to the workshop printer.
6. The machine begins printing the life-sized grind rail.
7. After a few moments, Ada is practicing grinds.
I have kept the same type of persona’s but have updated their attributes to conform to the new project idea.
- Goes antique shopping
- Refinishes antique furniture
- Peruses antique websites and magazines
- Familiar with computers but does not want to interact with anything too complicated
- Takes a lot of photos with her phone
- Enjoys skateboarding
- Is too young to go to the skate park
- Watches skate videos
- Is familiar with playing games on the computer
- Not very comfortable with taking photos, would need a parents help
- Interested in Home Improvement
- Photographs and sketches ideas for remodeling projects
- Dislikes wasting time returning to the home improvement store for necessary items
- Familiar with computers and interested in technology
- Enjoys having a large collection of tools.
Sample of radial navigation from the above link:
Link to news feed : http://www.ixonos.com/category/ux-news/
This link brought me to a 3d engine for user interfaces. I have been interested in this going back to papervision for flash. The results are very fluid on mobile devices. It seems that there is a gui for constructing these interfaces. Ixonos offers a range of hardware and software solutions that focus on the user experience. There is a lot to study on their site.
The study used participatory design techniques to evaluate a software based orienting tool to assist amnesics when feeling lost or disoriented. This tool would help amnesics, who have difficulty establishing new memories, feel more confident. The most common problem amnesics encountered was wandering. They each had different solutions to deal with becoming lost that range from staying within the same building to calling the police.
The researchers took a participatory design approach due to the difficulty designer’s face when attempting to understand cognitive impairments. An overview and recap began and concluded every session that focused on key elements. They used physical objects to aid in memory recall such as storyboards. The design meetings happened in the same environment and documents discussing the day’s events were left with the users.
They learned that amnesics have little problem when they are in their comfort zone. The proposed system would allow users to enter contextual information before beginning an activity to allow them to confidently explore unfamiliar environments. They tested the device in shopping malls to observe how the device was being used.
The study proved that participatory design is possible for special needs groups. Researchers may need to modify the design process to enable users to effectively participate in order to provide meaningful results.